AI Insights · Timothy · October 2022
Top 5 Sandbox-like Games Performance in Norway, Q3 2022
In Q3 2022, the top sandbox-like games in Norway showed varied performance, with notable trends in weekly downloads, revenue, and active users.
In the third quarter of 2022, the performance of the top sandbox-like games on a unified platform in Norway demonstrated a range of trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a deeper look into the market dynamics of these popular games.
Roblox from Roblox Corporation saw its weekly revenue peak at around $117K in mid-July, followed by a gradual decline, ending the quarter at about $96K. Weekly downloads fluctuated slightly, reaching a high of approximately 4.7K in mid-July and closing the quarter at around 3.7K. The game maintained a robust weekly active user base, starting at 225K and increasing to about 239K by the end of September.
Minecraft by Mojang experienced a steady weekly revenue, peaking at around $13K in late July before seeing a decrease to roughly $9K by the end of the quarter. Weekly downloads showed a downward trend, starting at 790 and ending at approximately 800. The game's weekly active users remained relatively stable, beginning at 116K and increasing to around 122K.
Melon Playground from TwentySeven had no reported revenue. However, its weekly downloads varied significantly, peaking at about 1.1K in mid-September and ending the quarter at around 700. Weekly active users showed a positive trend, starting at 3.5K and rising to approximately 6.6K by the end of September.
School Party Craft by Candy Room Games & RabbitCo also reported no revenue. The game saw a significant rise in weekly downloads, starting at 16 and reaching a peak of approximately 1.7K in early September before decreasing to around 700. Weekly active users increased from 37 to about 1.9K over the quarter.
Craft School: Monster Class by AppVillage Global showed minimal revenue, with only a slight increase in the initial weeks. Weekly downloads started strong at about 2.3K in mid-July but dropped to around 170 by the end of September. Weekly active users mirrored this trend, starting at 2.2K and decreasing to around 570.
For more detailed insights and data on these apps, visit Sensor Tower.